Terrain

Terrain is a term which covers all battlefield features which affect either the movement or Line-of-Sight of a Zoid. Whilst we've attempted to cover most situations, sometimes common sense will be required to resolve a particularly uncommon situation.

Difficult Terrain
When a Zoid wishes to pass through Difficult Terrain it must take a Difficult Terrain test. This is done by rolling a D6; a result of a 6 is a fail, and the Zoid immediately takes damage to its Locomotion section. Any other result is considered a pass, and the Zoid may move through the terrain. However, its movement rate is halved whilst within the Difficult Terrain.

Hills
Hills block Line-of-Sight but do not impede movement.

Buildings
Buildings block Line-of-Sight and may not be moved through. Destroyed buildings count as Rubble (see below).

Rubble
Rubble provides Cover for a Zoid who is the target of a Shooting attack which passes through it, and causes a Dangerous Terrain test. For more information, see main article Shooting.

Rivers/Lakes
These features may only be traversed by those Zoids who have a Water Speed, and offer cover to any Zoid within their borders.

Cliffs
Cliffs are not traversable by Zoids, but block the Line-of-Sight of Zoids at the bottom to those at the top.

Woods/Forests
These features block Line-of-Sight and causes a Dangerous Terrain test.