Shooting

There are two different types of Shooting in Zoids, Advance Shooting (performed by those Zoids under Advance Move Orders) and Dash Shooting (performed by those under Dash Move Orders). All Shooting by those units under Advance Orders must be undertaken before those under Dash Move Orders may shoot. For more information on Orders, see main article Orders.

Shooting
To check whether a unit is eligible to shoot at its enemies, check whether the two units are within range of each other by consulting the range statistic on the shooting Zoids profile, and whether the target is within the shooters fire arc, again found on the profile. If these to conditions are met, then the Zoid may shoot as normal.

When rolling to hit, the Zoid player must roll equal to or better than the To-Hit target stated on the weapon's profile. This may also be modified by any of the modifiers listed below.

Modifiers

 * Targets at over half of the weapon's range suffer a -1 To Hit penalty.
 * Certain Zoid Systems offer bonuses To Hit. These are listed on the individual Zoid's profile.
 * Units which made a Dash Move that turn may never hit on anything other than a natural 6.
 * Zoids on the ground may not hit a Flying Zoid on anything other than a natural 6.
 * Conversely, Flying Zoids May not hit a Zoid on the ground on anything other than a natural 5+.