Close Combat

Close Combat occurs when two Zoids in base-to-base contact engage each other in non-ranged battle. There are two types of Close Combat, Charge Combat and Ongoing Combat, but each is handled in an identical manner.

Close Combat
When fighting in Close Combat, each Zoid rolls a number of D6s equal to its Close Assault Factor. Each roll of a 4 or more is a success. Once all dice have been rolled, players compare the number of successes against those of their opponent, with each success cancelling out one of their opponents. If neither player has any successes after cancelling, then the combat is considered a draw. If one player has one or more successes, then this is the number of times that player rolls against his opponent's Damage Chart.

Modifiers

 * A player whose Zoid entered Close Combat that turn by making an Assault Charge move may roll an additional dice. However, if the target of this move is a Zoid in or behind Cover, then this bonus does not apply.